Tombs of Amascut

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Tombs of Amascut (TOA) Guide

Introduction

Tombs of Amascut is a high-level raid, doable in groups but not recommended for solo unless you have near-max gear.

Getting Started

  • Access: Use command ::toa or navigate through Spellbook → Minigames → Tombs of Amascut
  • Requirements: Both melee and ranged combat styles
  • Recommended gear: At least Void/Crystal armor and a solid melee weapon (Rapier/Tentacle whip)
  • Party formation: You must create or join a party before entering (similar to other raids)

Raid Structure

Upon entering, you'll find 5 entrances:

  • Path of Het (Akkha)
  • Path of Crondis (Zebak)
  • Path of Scabaras (Kephri)
  • Path of Apmeken (Ba-Ba)
  • The Wardens (final boss, accessible after completing all other paths)

Important: After each boss fight, a ghost will appear. Right-click it and select "proceed" to continue.

TOA Entrance Room
TOA Entrance Room

Boss Guides

Path of Het - Akkha

Akkha
Combat style Melee
Prayer Protect from Melee
Mechanics Floor symbol patterns

This fight is relatively straightforward:

  • Keep your Protect from Melee prayer active
  • Deal damage normally until his special attack

Special Attack: Akkha slams his spear into the ground, causing four symbols to light up one after another. Stand on each symbol in the correct order to avoid damage.

Akkha's symbol pattern attack
Akkha's symbol pattern attack

Path of Crondis - Zebak

Zebak
Combat style Ranged
Prayer Switch between Protect from Magic and Ranged
Mechanics Dual-hit attacks, poison pools

Key mechanics to watch for:

  • Attacks hit TWICE - first when exploding in the middle, then when the projectile reaches you
  • Switch prayers according to his attack style
  • Avoid standing in poison pools

Path of Scabaras - Kephri

Kephri
Combat style Melee
Prayer None required
Mechanics Area-of-effect attacks, falling boulders

This fight is more complicated with multiple attack patterns to dodge:

  • Single orange ball: Sidestep to avoid 35 damage
  • Orange explosion ball: Leaves an outgoing explosion dealing 35 damage
  • Falling boulders: Incapacitate you and deal 45 damage

All attacks show their landing area before impact, giving you time to move out of the way.

Path of Apmeken - Ba-Ba

Ba-Ba
Combat style Melee
Prayer Switch between Protect from Melee and Ranged
Mechanics Falling boulders, ranged attacks, ground hazards

Ba-Ba has several different attacks:

  • Falling boulders: Deal ~40 damage but can be avoided by stepping aside
  • Thrown boulder: Switch from Protect from Melee to Ranged to negate damage
  • Red projectiles from sarcophagus: Land randomly - track them to avoid standing where they'll land
Ba-Ba's boulder throw
Ba-Ba's boulder throw
Red projectiles pattern
Red projectiles pattern
Falling boulders attack
Falling boulders attack

The Wardens

The final encounter consists of multiple phases.

Phase 1 - Obelisk