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= Tombs of Amascut (TOA) Guide =


'''Introduction'''
== Introduction ==


Tombs of Amascut is a high-level raid, doable in groups but not recommended for solo unless you have near-max gear.


TOA is a high level raid, doable in groups but not recommended for solo unless you have near to max gear.
=== Getting Started ===


You can get there by using ::toa or opening the spellbook -> minigames -> Tombs of Amascut.
* '''Access:''' Use command ::toa or navigate through Spellbook → Minigames → Tombs of Amascut
* '''Requirements:''' Both melee and ranged combat styles
* '''Recommended gear:''' At least Void/Crystal armor and a solid melee weapon (Rapier/Tentacle whip)
* '''Party formation:''' You must create or join a party before entering (similar to other raids)


Before you enter you need to make a party or join one, just like the other raids.
=== Raid Structure ===


You will need melee aswell as ranged to complete this raid, my advise is to atleast have void/ crystal and a solid melee weapon like rapier/ tentacle whip.
Upon entering, you'll find 5 entrances:
* Path of Het (Akkha)
* Path of Crondis (Zebak)
* Path of Scabaras (Kephri)
* Path of Apmeken (Ba-Ba)
* The Wardens (final boss, accessible after completing all other paths)


Once you enter you will see 5 entrances and 4 you are able to enter right away, being:
'''Important:''' After each boss fight, a ghost will appear. Right-click it and select "proceed" to continue.


Path of Het
[[File:toa_room.jpg|center|500px|TOA Entrance Room]]
Path of Crondis
Path of Scabaras
Path of Apmeken


Once you've done there you can enter the last one and enter the fight with the wardens.
== Boss Guides ==


P.S. after each fight a ghost will appear, to proceed make sure to right-click it and click "proceed"
=== Path of Het - Akkha ===


{| class="wikitable" style="float:right; margin-left:10px; width:300px;"
! colspan="2" style="text-align:center; background:#eaecf0;" | Akkha
|-
| '''Combat style''' || Melee
|-
| '''Prayer''' || Protect from Melee
|-
| '''Mechanics''' || Floor symbol patterns
|}


[[File:toa_room.jpg]]
This fight is relatively straightforward:
* Keep your Protect from Melee prayer active
* Deal damage normally until his special attack


'''Special Attack:''' Akkha slams his spear into the ground, causing four symbols to light up one after another. Stand on each symbol in the correct order to avoid damage.


[[File:akkha_2.gif|center|500px|Akkha's symbol pattern attack]]


=== Path of Crondis - Zebak ===


'''Path of Het/Akkha'''
{| class="wikitable" style="float:right; margin-left:10px; width:300px;"
! colspan="2" style="text-align:center; background:#eaecf0;" | Zebak
|-
| '''Combat style''' || Ranged
|-
| '''Prayer''' || Switch between Protect from Magic and Ranged
|-
| '''Mechanics''' || Dual-hit attacks, poison pools
|}


Combat style: Melee
Key mechanics to watch for:
Protection Prayer: Melee
* Attacks hit TWICE - first when exploding in the middle, then when the projectile reaches you
* Switch prayers according to his attack style
* Avoid standing in poison pools


This fight isn't that special just keep your prayer up and prepare for his special attack.
[[File:croc.gif|400px]] [[File:croc_2.gif|400px]]


When he slams his spear into the ground the four symbols will light up after each other. Showing you where to stand and in which order (for a visual see the GIF)
=== Path of Scabaras - Kephri ===


{| class="wikitable" style="float:right; margin-left:10px; width:300px;"
! colspan="2" style="text-align:center; background:#eaecf0;" | Kephri
|-
| '''Combat style''' || Melee
|-
| '''Prayer''' || None required
|-
| '''Mechanics''' || Area-of-effect attacks, falling boulders
|}


[[File:akkha_2.gif]]
This fight is more complicated with multiple attack patterns to dodge:


* '''Single orange ball:''' Sidestep to avoid 35 damage
* '''Orange explosion ball:''' Leaves an outgoing explosion dealing 35 damage
* '''Falling boulders:''' Incapacitate you and deal 45 damage


All attacks show their landing area before impact, giving you time to move out of the way.


[[File:kephri_1.gif|400px]] [[File:kephri_2.gif|400px]]


'''Path of Crondis/Zebak'''
=== Path of Apmeken - Ba-Ba ===


Combat style: Ranged
{| class="wikitable" style="float:right; margin-left:10px; width:300px;"
Protection prayer: Mage/ Range
! colspan="2" style="text-align:center; background:#eaecf0;" | Ba-Ba
|-
| '''Combat style''' || Melee
|-
| '''Prayer''' || Switch between Protect from Melee and Ranged
|-
| '''Mechanics''' || Falling boulders, ranged attacks, ground hazards
|}


This fight isn't that special just keep your prayer up, change it accordingly and move out of the poison.
Ba-Ba has several different attacks:


Though beware that his attacks hit '''TWICE''' first upon exploding in the middle and second the projectile reaching you.
* '''Falling boulders:''' Deal ~40 damage but can be avoided by stepping aside
* '''Thrown boulder:''' Switch from Protect from Melee to Ranged to negate damage
* '''Red projectiles from sarcophagus:''' Land randomly - track them to avoid standing where they'll land


[[File:throwing_baba.gif|center|300px|Ba-Ba's boulder throw]]
[[File:red_orbs.gif|center|300px|Red projectiles pattern]]
[[File:baba_boulders.gif|center|300px|Falling boulders attack]]


== The Wardens ==


[[File:croc.gif]]    [[File:croc_2.gif]]
The final encounter consists of multiple phases.


=== Phase 1 - Obelisk ===


 
{| cl
 
'''Path of Scabaras/Kephri'''
 
Combat style: Melee
Protection prayer: none needed
 
This fight gets a lot more complicated and you need to make sure you keep dodging all of his abilities, his attacks are:
 
Single orange ball that you need to sidestep or deals 35 damage.
Orange ball that leaves an outgoing explosion dealing 35 damage.
Falling boulders that incapacitate you and deal 45 damage.
 
All these attacks show where they are going to land, so you can/ should move out of the way.
 
 
 
[[File:kephri_1.gif]]    [[File:kephri_2.gif]]
 
 
 
 
'''Path of Apmeken/Ba-Ba'''
 
Combat style: Melee
Protection prayer: Melee/ range
 
Ba-Ba has several attacks which each need to be handled differently:
 
Falling boulders, these do about 40 damage but can be avoided by stepping to the side.
Thrown boulder, for this attack to deal no damage you need to switch from protect frorm melee to range.
Red projectiles from the sarcophagus, these land random and you need to track them to see where they land. So you can stand on a tile where it isn't going to land.
 
 
 
[[File:throwing_baba.gif]]    [[File:red_orbs.gif]]    [[File:baba_boulders.gif]]
 
 
 
'''Elidinis/Tumeken's Warden'''
 
'''Phase 1''' - Obelisk
Combat style: Melee
Protection prayer: none
 
Can summon flying pyramids, stand in between them to receive no damage.
 
After destroying the Obelisk you will need to deal with the warden and attacks from the Obelisk at the same time.
 
 
'''Phase 2''' - Elidinis Warden
Combat style: Ranged
Protection prayer: Range/ Mage
 
During this phase the warden will use two kinds of attack:
 
Send flying swords after you, if you protect from range it will negate the damage.
Send flying skulls,  if you protect from mage it will negate the damage.
 
Important
During all these attacks the Obelisk will sent out either an red orb that can be negated with protect from mage, or several red skulls with lightning that will damage in a 5x5 area.
 
 
[[File:warden_1_attacks.gif]]
 
 
 
'''Phase 3''' - Tumeken's warden
Combat style: Ranged
Protection prayer: Range/ Mage
 
During this phase the warden will use two kinds of attack:
 
Send flying rocks after you, if you protect from range it will negate the damage.
Send flying skulls,  if you protect from mage it will negate the damage.
 
The Obelisk will still do the same attacks in the meanwhile.
 
After you kill the 2nd warden you can proceed and claim your loot.
 
 
 
[[File:warden_2_attacks.gif]]

Revision as of 18:04, 6 March 2025

Tombs of Amascut (TOA) Guide

Introduction

Tombs of Amascut is a high-level raid, doable in groups but not recommended for solo unless you have near-max gear.

Getting Started

  • Access: Use command ::toa or navigate through Spellbook → Minigames → Tombs of Amascut
  • Requirements: Both melee and ranged combat styles
  • Recommended gear: At least Void/Crystal armor and a solid melee weapon (Rapier/Tentacle whip)
  • Party formation: You must create or join a party before entering (similar to other raids)

Raid Structure

Upon entering, you'll find 5 entrances:

  • Path of Het (Akkha)
  • Path of Crondis (Zebak)
  • Path of Scabaras (Kephri)
  • Path of Apmeken (Ba-Ba)
  • The Wardens (final boss, accessible after completing all other paths)

Important: After each boss fight, a ghost will appear. Right-click it and select "proceed" to continue.

TOA Entrance Room
TOA Entrance Room

Boss Guides

Path of Het - Akkha

Akkha
Combat style Melee
Prayer Protect from Melee
Mechanics Floor symbol patterns

This fight is relatively straightforward:

  • Keep your Protect from Melee prayer active
  • Deal damage normally until his special attack

Special Attack: Akkha slams his spear into the ground, causing four symbols to light up one after another. Stand on each symbol in the correct order to avoid damage.

Akkha's symbol pattern attack
Akkha's symbol pattern attack

Path of Crondis - Zebak

Zebak
Combat style Ranged
Prayer Switch between Protect from Magic and Ranged
Mechanics Dual-hit attacks, poison pools

Key mechanics to watch for:

  • Attacks hit TWICE - first when exploding in the middle, then when the projectile reaches you
  • Switch prayers according to his attack style
  • Avoid standing in poison pools

Path of Scabaras - Kephri

Kephri
Combat style Melee
Prayer None required
Mechanics Area-of-effect attacks, falling boulders

This fight is more complicated with multiple attack patterns to dodge:

  • Single orange ball: Sidestep to avoid 35 damage
  • Orange explosion ball: Leaves an outgoing explosion dealing 35 damage
  • Falling boulders: Incapacitate you and deal 45 damage

All attacks show their landing area before impact, giving you time to move out of the way.

Path of Apmeken - Ba-Ba

Ba-Ba
Combat style Melee
Prayer Switch between Protect from Melee and Ranged
Mechanics Falling boulders, ranged attacks, ground hazards

Ba-Ba has several different attacks:

  • Falling boulders: Deal ~40 damage but can be avoided by stepping aside
  • Thrown boulder: Switch from Protect from Melee to Ranged to negate damage
  • Red projectiles from sarcophagus: Land randomly - track them to avoid standing where they'll land
Ba-Ba's boulder throw
Ba-Ba's boulder throw
Red projectiles pattern
Red projectiles pattern
Falling boulders attack
Falling boulders attack

The Wardens

The final encounter consists of multiple phases.

Phase 1 - Obelisk