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Tombs of Amascut
'''Introduction'''
Contents


Introduction


Getting Started
TOA is a high level raid, doable in groups but not recommended for solo unless you have near to max gear.
Raid Structure


You can get there by using ::toa or opening the spellbook -> minigames -> Tombs of Amascut.


Path of Het: Akkha
Before you enter you need to make a party or join one, just like the other raids.


Combat Information
You will need melee aswell as ranged to complete this raid, my advise is to atleast have void/ crystal and a solid melee weapon like rapier/ tentacle whip.
Strategy


Once you enter you will see 5 entrances and 4 you are able to enter right away, being:


Path of Crondis: Zebak
Path of Het
Path of Crondis
Path of Scabaras
Path of Apmeken
 
Once you've done there you can enter the last one and enter the fight with the wardens.
 
P.S. after each fight a ghost will appear, to proceed make sure to right-click it and click "proceed"


Combat Information
Strategy


[[File:toa_room.jpg]]


Path of Scabaras: Kephri


Combat Information
Strategy




Path of Apmeken: Ba-Ba
'''Path of Het/Akkha'''


Combat Information
Combat style: Melee
Strategy
Protection Prayer: Melee


This fight isn't that special just keep your prayer up and prepare for his special attack.


The Wardens: Elidinis & Tumeken
When he slams his spear into the ground the four symbols will light up after each other. Showing you where to stand and in which order (for a visual see the GIF)


Phase 1: Obelisk
Phase 2: Elidinis Warden
Phase 3: Tumeken's Warden


[[File:akkha_2.gif]]


Rewards


Introduction
The Tombs of Amascut (TOA) is a high-level raid, suitable for groups but challenging for solo players unless equipped with near-maxed gear.
Getting Started


Access the raid via ::toa command or through the spellbook → minigames → Tombs of Amascut
You must create or join a party before entering (similar to other raids)
Requirements: Both melee and ranged combat styles
Recommended gear: At least void/crystal armor and a solid melee weapon (rapier/tentacle whip)


Raid Structure
'''Path of Crondis/Zebak'''
Upon entering, you'll find 5 entrances:
 
Combat style: Ranged
Protection prayer: Mage/ Range
 
This fight isn't that special just keep your prayer up, change it accordingly and move out of the poison.
 
Though beware that his attacks hit '''TWICE''' first upon exploding in the middle and second the projectile reaching you.
 
 
 
[[File:croc.gif]]    [[File:croc_2.gif]]
 


Path of Het
Path of Crondis
Path of Scabaras
Path of Apmeken
The Wardens (accessible after completing the other four paths)




Important: After each boss fight, a ghost will appear. Right-click it and select "proceed" to continue.
'''Path of Scabaras/Kephri'''


Combat style: Melee
Protection prayer: none needed


Path of Het: Akkha
This fight gets a lot more complicated and you need to make sure you keep dodging all of his abilities, his attacks are:
Show Image
Combat Information


Style: Melee
Single orange ball that you need to sidestep or deals 35 damage.
Protection Prayer: Melee
Orange ball that leaves an outgoing explosion dealing 35 damage.
Falling boulders that incapacitate you and deal 45 damage.


Strategy
All these attacks show where they are going to land, so you can/ should move out of the way.
This is a straightforward fight. Maintain your protection prayer and watch for Akkha's special attack:


When he slams his spear into the ground, four symbols will light up in sequence
Stand at each location in the correct order (see GIF for visual reference)




Path of Crondis: Zebak
[[File:kephri_1.gif]]    [[File:kephri_2.gif]]
Combat Information


Style: Ranged
Protection Prayer: Mage/Range (varies)


Strategy


Keep appropriate protection prayers active
Move away from poison areas
CAUTION: Attacks hit TWICE


First impact: Explosion in the middle
'''Path of Apmeken/Ba-Ba'''
Second impact: Projectile reaching you


Combat style: Melee
Protection prayer: Melee/ range


Ba-Ba has several attacks which each need to be handled differently:


Falling boulders, these do about 40 damage but can be avoided by stepping to the side.
Thrown boulder, for this attack to deal no damage you need to switch from protect frorm melee to range.
Red projectiles from the sarcophagus, these land random and you need to track them to see where they land. So you can stand on a tile where it isn't going to land.


Path of Scabaras: Kephri
Combat Information


Style: Melee
Protection Prayer: None required


Strategy
[[File:throwing_baba.gif]]    [[File:red_orbs.gif]]    [[File:baba_boulders.gif]]
This is a more complicated fight requiring constant movement to avoid abilities:
AttackDescriptionDamageSingle orange ballRequires sidestepping35Orange ball with explosionCreates outgoing blast35Falling bouldersIncapacitates on impact45
All attacks display their landing location, allowing you time to move away.


Path of Apmeken: Ba-Ba
Combat Information


Style: Melee
Protection Prayer: Melee/Range (varies)


Strategy
'''Elidinis/Tumeken's Warden'''
Ba-Ba utilizes multiple attack types:
AttackDescriptionCounterFalling bouldersArea damageSidestep to avoid (40 damage if hit)Thrown boulderDirect attackSwitch to Protect from RangeRed projectilesRandom landingTrack and avoid landing spots


The Wardens: Elidinis & Tumeken
'''Phase 1''' - Obelisk
Phase 1: Obelisk
Combat style: Melee
Protection prayer: none


Style: Melee
Can summon flying pyramids, stand in between them to receive no damage.
Protection Prayer: None
Mechanics:


Handles summoning flying pyramids
After destroying the Obelisk you will need to deal with the warden and attacks from the Obelisk at the same time.
Stand between pyramids to avoid damage
After destroying the Obelisk, you'll face the warden while handling Obelisk attacks




'''Phase 2''' - Elidinis Warden
Combat style: Ranged
Protection prayer: Range/ Mage


Phase 2: Elidinis Warden
During this phase the warden will use two kinds of attack:


Style: Ranged
Send flying swords after you, if you protect from range it will negate the damage.
Protection Prayer: Range/Mage (varies)
Send flying skulls,  if you protect from mage it will negate the damage.
Attacks:


Flying swords → Protect from Range
Important
Flying skulls → Protect from Mage
During all these attacks the Obelisk will sent out either an red orb that can be negated with protect from mage, or several red skulls with lightning that will damage in a 5x5 area.




Important: The Obelisk simultaneously attacks with:
[[File:warden_1_attacks.gif]]


Red orb → Negate with Protect from Mage
Red skulls with lightning → Damages in a 5×5 area




'''Phase 3''' - Tumeken's warden
Combat style: Ranged
Protection prayer: Range/ Mage


Phase 3: Tumeken's Warden
During this phase the warden will use two kinds of attack:


Style: Ranged
Send flying rocks after you, if you protect from range it will negate the damage.
Protection Prayer: Range/Mage (varies)
Send flying skulls,  if you protect from mage it will negate the damage.
Attacks:


Flying rocks → Protect from Range
The Obelisk will still do the same attacks in the meanwhile.
Flying skulls → Protect from Mage


After you kill the 2nd warden you can proceed and claim your loot.


The Obelisk continues its attacks from Phase 2


After defeating the second warden, proceed to claim your loot.


Rewards
[[File:warden_2_attacks.gif]]
Complete the raid to discover valuable rewards from the Tombs of Amascut!

Revision as of 17:56, 6 March 2025

Introduction


TOA is a high level raid, doable in groups but not recommended for solo unless you have near to max gear.

You can get there by using ::toa or opening the spellbook -> minigames -> Tombs of Amascut.

Before you enter you need to make a party or join one, just like the other raids.

You will need melee aswell as ranged to complete this raid, my advise is to atleast have void/ crystal and a solid melee weapon like rapier/ tentacle whip.

Once you enter you will see 5 entrances and 4 you are able to enter right away, being:

Path of Het Path of Crondis Path of Scabaras Path of Apmeken

Once you've done there you can enter the last one and enter the fight with the wardens.

P.S. after each fight a ghost will appear, to proceed make sure to right-click it and click "proceed"




Path of Het/Akkha

Combat style: Melee Protection Prayer: Melee

This fight isn't that special just keep your prayer up and prepare for his special attack.

When he slams his spear into the ground the four symbols will light up after each other. Showing you where to stand and in which order (for a visual see the GIF)




Path of Crondis/Zebak

Combat style: Ranged Protection prayer: Mage/ Range

This fight isn't that special just keep your prayer up, change it accordingly and move out of the poison.

Though beware that his attacks hit TWICE first upon exploding in the middle and second the projectile reaching you.




Path of Scabaras/Kephri

Combat style: Melee Protection prayer: none needed

This fight gets a lot more complicated and you need to make sure you keep dodging all of his abilities, his attacks are:

Single orange ball that you need to sidestep or deals 35 damage. Orange ball that leaves an outgoing explosion dealing 35 damage. Falling boulders that incapacitate you and deal 45 damage.

All these attacks show where they are going to land, so you can/ should move out of the way.




Path of Apmeken/Ba-Ba

Combat style: Melee Protection prayer: Melee/ range

Ba-Ba has several attacks which each need to be handled differently:

Falling boulders, these do about 40 damage but can be avoided by stepping to the side. Thrown boulder, for this attack to deal no damage you need to switch from protect frorm melee to range. Red projectiles from the sarcophagus, these land random and you need to track them to see where they land. So you can stand on a tile where it isn't going to land.



Elidinis/Tumeken's Warden

Phase 1 - Obelisk Combat style: Melee Protection prayer: none

Can summon flying pyramids, stand in between them to receive no damage.

After destroying the Obelisk you will need to deal with the warden and attacks from the Obelisk at the same time.


Phase 2 - Elidinis Warden Combat style: Ranged Protection prayer: Range/ Mage

During this phase the warden will use two kinds of attack:

Send flying swords after you, if you protect from range it will negate the damage. Send flying skulls, if you protect from mage it will negate the damage.

Important During all these attacks the Obelisk will sent out either an red orb that can be negated with protect from mage, or several red skulls with lightning that will damage in a 5x5 area.



Phase 3 - Tumeken's warden Combat style: Ranged Protection prayer: Range/ Mage

During this phase the warden will use two kinds of attack:

Send flying rocks after you, if you protect from range it will negate the damage. Send flying skulls, if you protect from mage it will negate the damage.

The Obelisk will still do the same attacks in the meanwhile.

After you kill the 2nd warden you can proceed and claim your loot.