Tombs of Amascut: Difference between revisions
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[[File:throwing_baba.gif]] [[File:red_orbs.gif]] [[File:baba_boulders.gif]] | [[File:throwing_baba.gif]] [[File:red_orbs.gif]] [[File:baba_boulders.gif]] | ||
'''Elidinis/Tumeken's Warden''' | |||
Phase 1 - Obelisk | |||
Combat style: Melee | |||
Protection prayer: none | |||
Can summon flying pyramids, stand in between them to receive no damage. | |||
After destroying the Obelisk you will need to deal with the warden and attacks from the Obelisk at the same time. | |||
[18:31] | |||
Phase 2 - Elidinis Warden | |||
Combat style: Ranged | |||
Protection prayer: Range/ Mage | |||
During this phase the warden will use two kinds of attack: | |||
Send flying swords after you, if you protect from range it will negate the damage. | |||
Send flying skulls, if you protect from mage it will negate the damage. | |||
Important | |||
During all these attacks the Obelisk will sent out either an red orb that can be negated with protect from mage, or several red skulls with lightning that will damage in a 5x5 area. |
Revision as of 17:49, 6 March 2025
Introduction
TOA is a high level raid, doable in groups but not recommended for solo unless you have near to max gear.
You can get there by using ::toa or opening the spellbook -> minigames -> Tombs of Amascut.
Before you enter you need to make a party or join one, just like the other raids.
You will need melee aswell as ranged to complete this raid, my advise is to atleast have void/ crystal and a solid melee weapon like rapier/ tentacle whip.
Once you enter you will see 5 entrances and 4 you are able to enter right away, being:
Path of Het Path of Crondis Path of Scabaras Path of Apmeken
Once you've done there you can enter the last one and enter the fight with the wardens.
P.S. after each fight a ghost will appear, to proceed make sure to right-click it and click "proceed"
Path of Het/Akkha
Combat style: Melee Protection Prayer: Melee
This fight isn't that special just keep your prayer up and prepare for his special attack.
When he slams his spear into the ground the four symbols will light up after each other. Showing you where to stand and in which order (for a visual see the GIF)
Path of Crondis/Zebak
Combat style: Ranged Protection prayer: Mage/ Range
This fight isn't that special just keep your prayer up, change it accordingly and move out of the poison.
Though beware that his attacks hit TWICE first upon exploding in the middle and second the projectile reaching you.
Path of Scabaras/Kephri
Combat style: Melee Protection prayer: none needed
This fight gets a lot more complicated and you need to make sure you keep dodging all of his abilities, his attacks are:
Single orange ball that you need to sidestep or deals 35 damage. Orange ball that leaves an outgoing explosion dealing 35 damage. Falling boulders that incapacitate you and deal 45 damage.
All these attacks show where they are going to land, so you can/ should move out of the way.
Path of Apmeken/Ba-Ba
Combat style: Melee Protection prayer: Melee/ range
Ba-Ba has several attacks which each need to be handled differently:
Falling boulders, these do about 40 damage but can be avoided by stepping to the side. Thrown boulder, for this attack to deal no damage you need to switch from protect frorm melee to range. Red projectiles from the sarcophagus, these land random and you need to track them to see where they land. So you can stand on a tile where it isn't going to land.
Elidinis/Tumeken's Warden
Phase 1 - Obelisk Combat style: Melee Protection prayer: none
Can summon flying pyramids, stand in between them to receive no damage.
After destroying the Obelisk you will need to deal with the warden and attacks from the Obelisk at the same time. [18:31] Phase 2 - Elidinis Warden Combat style: Ranged Protection prayer: Range/ Mage
During this phase the warden will use two kinds of attack:
Send flying swords after you, if you protect from range it will negate the damage. Send flying skulls, if you protect from mage it will negate the damage.
Important During all these attacks the Obelisk will sent out either an red orb that can be negated with protect from mage, or several red skulls with lightning that will damage in a 5x5 area.