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= Tombs of Amascut (TOA) =


# Tombs of Amascut (TOA) Guide
== Introduction ==


## Introduction
TOA is a high level raid, doable in groups but not recommended for solo unless you have near to max gear.


The Tombs of Amascut is a high-level raid designed for group play, though experienced players with near-maxed gear can attempt it solo. This comprehensive guide will walk you through each section of the raid, explaining boss mechanics and recommended strategies.
You can get there by using '''::toa''' or opening the spellbook → ''Minigames'' → ''Tombs of Amascut''.


### Getting Started
Before you enter you need to make a party or join one, just like the other raids.


**Location Access:**
You will need melee as well as ranged to complete this raid. It's advised to have at least void/crystal armor and a solid melee weapon like rapier/tentacle whip.
* Use the command `::toa`
* Alternatively, navigate through Spellbook → Minigames → Tombs of Amascut


**Before Entry:**
Once you enter you will see 5 entrances and 4 you are able to enter right away, being:
* You must create or join a party before entering, similar to other raids
* Prepare both melee and ranged equipment (minimum recommended: Void/Crystal armor and a solid melee weapon like Rapier or Tentacle whip)
 
### Raid Structure
 
Upon entering, you'll find 5 paths:
* Path of Het
* Path of Het
* Path of Crondis
* Path of Crondis
* Path of Scabaras
* Path of Scabaras
* Path of Apmeken
* Path of Apmeken
* The Wardens (unlocked after completing the four other paths)


**Important:** After each boss fight, a ghost will appear. Right-click it and select "Proceed" to continue.
Once you've completed these, you can enter the last one and face the wardens.
 
'''Important:''' After each fight a ghost will appear. To proceed, make sure to right-click it and click "proceed".
 
[[File:toa_room.jpg]]
 
== Path of Het (Akkha) ==
 
'''Combat style:''' Melee<br>
'''Protection Prayer:''' Melee
 
This fight isn't that special - just keep your prayer up and prepare for his special attack.
 
When he slams his spear into the ground, four symbols will light up after each other, showing you where to stand and in which order (see the GIF below).
 
[[File:akkha_2.gif]]
 
== Path of Crondis (Zebak) ==
 
'''Combat style:''' Ranged<br>
'''Protection prayer:''' Mage/Range


![TOA Entry Room](toa_room.jpg)
This fight isn't that special - just keep your prayer up, change it accordingly and move out of the poison.


## Path of Het - Akkha
Beware that his attacks hit '''TWICE''' - first upon exploding in the middle and second when the projectile reaches you.


**Combat Information:**
[[File:croc.gif]]
* **Boss Attack Style:** Melee
* **Recommended Prayer:** Protect from Melee


**Strategy:**
[[File:croc_2.gif]]
Maintain your protection prayer throughout the fight and be prepared for Akkha's special attack. When he slams his spear into the ground, four symbols will illuminate in sequence, indicating the order in which you should stand on them.


![Akkha Special Attack Pattern](akkha_2.gif)
== Path of Scabaras (Kephri) ==


## Path of Crondis - Zebak
'''Combat style:''' Melee<br>
'''Protection prayer:''' None needed


**Combat Information:**
This fight gets more complicated. You need to make sure you keep dodging all of his abilities:
* **Boss Attack Style:** Ranged
* **Recommended Prayer:** Protect from Magic or Ranged (alternating)


**Strategy:**
* Single orange ball that you need to sidestep or it deals 35 damage
Keep your protection prayers active and switch them accordingly. Move out of poison pools promptly.
* Orange ball that leaves an outgoing explosion dealing 35 damage
* Falling boulders that incapacitate you and deal 45 damage


**Important:** Be aware that Zebak's attacks hit **TWICE** - first when exploding in the center, and again when the projectile reaches you.
All these attacks show where they are going to land, so you should move out of the way.


![Zebak Attack Pattern 1](croc.gif) ![Zebak Attack Pattern 2](croc_2.gif)
[[File:kephri_1.gif]]


## Path of Scabaras - Kephri
[[File:kephri_2.gif]]


**Combat Information:**
== Path of Apmeken (Ba-Ba) ==
* **Boss Attack Style:** Melee
* **Recommended Prayer:** None required


**Strategy:**
'''Combat style:''' Melee<br>
This is a more complex fight requiring constant movement to avoid Kephri's abilities:
'''Protection prayer:''' Melee/Range


1. **Single orange ball:** Sidestep to avoid 35 damage
Ba-Ba has several attacks which each need to be handled differently:
2. **Explosive orange ball:** Creates an outward explosion dealing 35 damage
3. **Falling boulders:** Incapacitate you and deal 45 damage


All attacks display their landing location, allowing you to move away in time.
* '''Falling boulders:''' These do about 40 damage but can be avoided by stepping to the side
* '''Thrown boulder:''' For this attack to deal no damage, you need to switch from protect from melee to range
* '''Red projectiles from the sarcophagus:''' These land randomly and you need to track them to see where they land, so you can stand on a tile where they won't hit


![Kephri Attack Pattern 1](kephri_1.gif) ![Kephri Attack Pattern 2](kephri_2.gif)
[[File:throwing_baba.gif]]


## Path of Apmeken - Ba-Ba
[[File:red_orbs.gif]]


**Combat Information:**
[[File:baba_boulders.gif]]
* **Boss Attack Style:** Melee
* **Recommended Prayer:** Protect from Melee/Ranged (switch as needed)


**Strategy:**
== Elidinis/Tumeken's Warden ==
Ba-Ba employs several different attacks:


1. **Falling boulders:** Deal approximately 40 damage but can be avoided by sidestepping
=== Phase 1 - Obelisk ===
2. **Thrown boulder:** Switch from Protect from Melee to Protect from Ranged to negate damage
3. **Red projectiles from sarcophagi:** Land randomly - track their trajectories to stand where they won't hit


![Ba-Ba Throwing Attack](throwing_baba.gif) ![Ba-Ba Red Orbs](red_orbs.gif) ![Ba-Ba Boulders](baba_boulders.gif)
'''Combat style:''' Melee<br>
'''Protection prayer:''' None


## The Wardens (Elidinis & Tumeken)
Can summon flying pyramids - stand in between them to receive no damage.


### Phase 1 - Obelisk
After destroying the Obelisk, you will need to deal with the warden and attacks from the Obelisk at the same time.


**Combat Information:**
=== Phase 2 - Elidinis Warden ===
* **Attack Style:** Melee
* **Recommended Prayer:** None


**Strategy:**
'''Combat style:''' Ranged<br>
The Obelisk can summon flying pyramids. Position yourself between them to avoid damage. After destroying the Obelisk, you'll need to manage both the Warden and Obelisk attacks simultaneously.
'''Protection prayer:''' Range/Mage


### Phase 2 - Elidinis Warden
During this phase the warden will use two kinds of attack:


**Combat Information:**
* Send flying swords after you - if you protect from range it will negate the damage
* **Attack Style:** Ranged
* Send flying skulls - if you protect from mage it will negate the damage
* **Recommended Prayer:** Protect from Range/Magic (switch as needed)


**Warden Attacks:**
'''Important:''' During all these attacks, the Obelisk will send out either a red orb that can be negated with protect from mage, or several red skulls with lightning that will damage in a 5x5 area.
1. **Flying swords:** Use Protect from Ranged to negate damage
2. **Flying skulls:** Use Protect from Magic to negate damage


**Simultaneous Obelisk Attacks:**
[[File:warden_1_attacks.gif]]
* **Red orb:** Negate with Protect from Magic
* **Red skulls with lightning:** Damage in a 5×5 area, move away to avoid


![Elidinis Warden Attacks](warden_1_attacks.gif)
=== Phase 3 - Tumeken's Warden ===


### Phase 3 - Tumeken's Warden
'''Combat style:''' Ranged<br>
'''Protection prayer:''' Range/Mage


**Combat Information:**
During this phase the warden will use two kinds of attack:
* **Attack Style:** Ranged
* **Recommended Prayer:** Protect from Range/Magic (switch as needed)


**Warden Attacks:**
* Send flying rocks after you - if you protect from range it will negate the damage
1. **Flying rocks:** Use Protect from Ranged to negate damage
* Send flying skulls - if you protect from mage it will negate the damage
2. **Flying skulls:** Use Protect from Magic to negate damage


The Obelisk continues its previous attack patterns during this phase.
The Obelisk will still do the same attacks in the meanwhile.


After defeating the second Warden, proceed to claim your rewards.
After you kill the 2nd warden, you can proceed and claim your loot.


![Tumeken Warden Attacks](warden_2_attacks.gif)
[[File:warden_2_attacks.gif]]

Latest revision as of 18:09, 6 March 2025

Tombs of Amascut (TOA)

Introduction

TOA is a high level raid, doable in groups but not recommended for solo unless you have near to max gear.

You can get there by using ::toa or opening the spellbook → MinigamesTombs of Amascut.

Before you enter you need to make a party or join one, just like the other raids.

You will need melee as well as ranged to complete this raid. It's advised to have at least void/crystal armor and a solid melee weapon like rapier/tentacle whip.

Once you enter you will see 5 entrances and 4 you are able to enter right away, being:

  • Path of Het
  • Path of Crondis
  • Path of Scabaras
  • Path of Apmeken

Once you've completed these, you can enter the last one and face the wardens.

Important: After each fight a ghost will appear. To proceed, make sure to right-click it and click "proceed".

Path of Het (Akkha)

Combat style: Melee
Protection Prayer: Melee

This fight isn't that special - just keep your prayer up and prepare for his special attack.

When he slams his spear into the ground, four symbols will light up after each other, showing you where to stand and in which order (see the GIF below).

Path of Crondis (Zebak)

Combat style: Ranged
Protection prayer: Mage/Range

This fight isn't that special - just keep your prayer up, change it accordingly and move out of the poison.

Beware that his attacks hit TWICE - first upon exploding in the middle and second when the projectile reaches you.

Path of Scabaras (Kephri)

Combat style: Melee
Protection prayer: None needed

This fight gets more complicated. You need to make sure you keep dodging all of his abilities:

  • Single orange ball that you need to sidestep or it deals 35 damage
  • Orange ball that leaves an outgoing explosion dealing 35 damage
  • Falling boulders that incapacitate you and deal 45 damage

All these attacks show where they are going to land, so you should move out of the way.

Path of Apmeken (Ba-Ba)

Combat style: Melee
Protection prayer: Melee/Range

Ba-Ba has several attacks which each need to be handled differently:

  • Falling boulders: These do about 40 damage but can be avoided by stepping to the side
  • Thrown boulder: For this attack to deal no damage, you need to switch from protect from melee to range
  • Red projectiles from the sarcophagus: These land randomly and you need to track them to see where they land, so you can stand on a tile where they won't hit

Elidinis/Tumeken's Warden

Phase 1 - Obelisk

Combat style: Melee
Protection prayer: None

Can summon flying pyramids - stand in between them to receive no damage.

After destroying the Obelisk, you will need to deal with the warden and attacks from the Obelisk at the same time.

Phase 2 - Elidinis Warden

Combat style: Ranged
Protection prayer: Range/Mage

During this phase the warden will use two kinds of attack:

  • Send flying swords after you - if you protect from range it will negate the damage
  • Send flying skulls - if you protect from mage it will negate the damage

Important: During all these attacks, the Obelisk will send out either a red orb that can be negated with protect from mage, or several red skulls with lightning that will damage in a 5x5 area.

Phase 3 - Tumeken's Warden

Combat style: Ranged
Protection prayer: Range/Mage

During this phase the warden will use two kinds of attack:

  • Send flying rocks after you - if you protect from range it will negate the damage
  • Send flying skulls - if you protect from mage it will negate the damage

The Obelisk will still do the same attacks in the meanwhile.

After you kill the 2nd warden, you can proceed and claim your loot.