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= Tombs of Amascut (TOA) =


Tombs of Amascut
== Introduction ==
Contents


Introduction
TOA is a high level raid, doable in groups but not recommended for solo unless you have near to max gear.


Getting Started
You can get there by using '''::toa''' or opening the spellbook → ''Minigames'' → ''Tombs of Amascut''.
Raid Structure


Before you enter you need to make a party or join one, just like the other raids.


Path of Het: Akkha
You will need melee as well as ranged to complete this raid. It's advised to have at least void/crystal armor and a solid melee weapon like rapier/tentacle whip.


Combat Information
Once you enter you will see 5 entrances and 4 you are able to enter right away, being:
Strategy
* Path of Het
* Path of Crondis
* Path of Scabaras
* Path of Apmeken


Once you've completed these, you can enter the last one and face the wardens.


Path of Crondis: Zebak
'''Important:''' After each fight a ghost will appear. To proceed, make sure to right-click it and click "proceed".


Combat Information
[[File:toa_room.jpg]]
Strategy


== Path of Het (Akkha) ==


Path of Scabaras: Kephri
'''Combat style:''' Melee<br>
'''Protection Prayer:''' Melee


Combat Information
This fight isn't that special - just keep your prayer up and prepare for his special attack.
Strategy


When he slams his spear into the ground, four symbols will light up after each other, showing you where to stand and in which order (see the GIF below).


Path of Apmeken: Ba-Ba
[[File:akkha_2.gif]]


Combat Information
== Path of Crondis (Zebak) ==
Strategy


'''Combat style:''' Ranged<br>
'''Protection prayer:''' Mage/Range


The Wardens: Elidinis & Tumeken
This fight isn't that special - just keep your prayer up, change it accordingly and move out of the poison.


Phase 1: Obelisk
Beware that his attacks hit '''TWICE''' - first upon exploding in the middle and second when the projectile reaches you.
Phase 2: Elidinis Warden
Phase 3: Tumeken's Warden


[[File:croc.gif]]


Rewards
[[File:croc_2.gif]]


Introduction
== Path of Scabaras (Kephri) ==
The Tombs of Amascut (TOA) is a high-level raid, suitable for groups but challenging for solo players unless equipped with near-maxed gear.
Getting Started


Access the raid via ::toa command or through the spellbook → minigames → Tombs of Amascut
'''Combat style:''' Melee<br>
You must create or join a party before entering (similar to other raids)
'''Protection prayer:''' None needed
Requirements: Both melee and ranged combat styles
Recommended gear: At least void/crystal armor and a solid melee weapon (rapier/tentacle whip)


Raid Structure
This fight gets more complicated. You need to make sure you keep dodging all of his abilities:
Upon entering, you'll find 5 entrances:


Path of Het
* Single orange ball that you need to sidestep or it deals 35 damage
Path of Crondis
* Orange ball that leaves an outgoing explosion dealing 35 damage
Path of Scabaras
* Falling boulders that incapacitate you and deal 45 damage
Path of Apmeken
The Wardens (accessible after completing the other four paths)


All these attacks show where they are going to land, so you should move out of the way.


Important: After each boss fight, a ghost will appear. Right-click it and select "proceed" to continue.
[[File:kephri_1.gif]]


[[File:kephri_2.gif]]


Path of Het: Akkha
== Path of Apmeken (Ba-Ba) ==
Show Image
Combat Information


Style: Melee
'''Combat style:''' Melee<br>
Protection Prayer: Melee
'''Protection prayer:''' Melee/Range


Strategy
Ba-Ba has several attacks which each need to be handled differently:
This is a straightforward fight. Maintain your protection prayer and watch for Akkha's special attack:


When he slams his spear into the ground, four symbols will light up in sequence
* '''Falling boulders:''' These do about 40 damage but can be avoided by stepping to the side
Stand at each location in the correct order (see GIF for visual reference)
* '''Thrown boulder:''' For this attack to deal no damage, you need to switch from protect from melee to range
* '''Red projectiles from the sarcophagus:''' These land randomly and you need to track them to see where they land, so you can stand on a tile where they won't hit


[[File:throwing_baba.gif]]


Path of Crondis: Zebak
[[File:red_orbs.gif]]
Combat Information


Style: Ranged
[[File:baba_boulders.gif]]
Protection Prayer: Mage/Range (varies)


Strategy
== Elidinis/Tumeken's Warden ==


Keep appropriate protection prayers active
=== Phase 1 - Obelisk ===
Move away from poison areas
CAUTION: Attacks hit TWICE


First impact: Explosion in the middle
'''Combat style:''' Melee<br>
Second impact: Projectile reaching you
'''Protection prayer:''' None


Can summon flying pyramids - stand in between them to receive no damage.


After destroying the Obelisk, you will need to deal with the warden and attacks from the Obelisk at the same time.


=== Phase 2 - Elidinis Warden ===


Path of Scabaras: Kephri
'''Combat style:''' Ranged<br>
Combat Information
'''Protection prayer:''' Range/Mage


Style: Melee
During this phase the warden will use two kinds of attack:
Protection Prayer: None required


Strategy
* Send flying swords after you - if you protect from range it will negate the damage
This is a more complicated fight requiring constant movement to avoid abilities:
* Send flying skulls - if you protect from mage it will negate the damage
AttackDescriptionDamageSingle orange ballRequires sidestepping35Orange ball with explosionCreates outgoing blast35Falling bouldersIncapacitates on impact45
All attacks display their landing location, allowing you time to move away.


Path of Apmeken: Ba-Ba
'''Important:''' During all these attacks, the Obelisk will send out either a red orb that can be negated with protect from mage, or several red skulls with lightning that will damage in a 5x5 area.
Combat Information


Style: Melee
[[File:warden_1_attacks.gif]]
Protection Prayer: Melee/Range (varies)


Strategy
=== Phase 3 - Tumeken's Warden ===
Ba-Ba utilizes multiple attack types:
AttackDescriptionCounterFalling bouldersArea damageSidestep to avoid (40 damage if hit)Thrown boulderDirect attackSwitch to Protect from RangeRed projectilesRandom landingTrack and avoid landing spots


The Wardens: Elidinis & Tumeken
'''Combat style:''' Ranged<br>
Phase 1: Obelisk
'''Protection prayer:''' Range/Mage


Style: Melee
During this phase the warden will use two kinds of attack:
Protection Prayer: None
Mechanics:


Handles summoning flying pyramids
* Send flying rocks after you - if you protect from range it will negate the damage
Stand between pyramids to avoid damage
* Send flying skulls - if you protect from mage it will negate the damage
After destroying the Obelisk, you'll face the warden while handling Obelisk attacks


The Obelisk will still do the same attacks in the meanwhile.


After you kill the 2nd warden, you can proceed and claim your loot.


Phase 2: Elidinis Warden
[[File:warden_2_attacks.gif]]
 
Style: Ranged
Protection Prayer: Range/Mage (varies)
Attacks:
 
Flying swords → Protect from Range
Flying skulls → Protect from Mage
 
 
Important: The Obelisk simultaneously attacks with:
 
Red orb → Negate with Protect from Mage
Red skulls with lightning → Damages in a 5×5 area
 
 
 
Phase 3: Tumeken's Warden
 
Style: Ranged
Protection Prayer: Range/Mage (varies)
Attacks:
 
Flying rocks → Protect from Range
Flying skulls → Protect from Mage
 
 
The Obelisk continues its attacks from Phase 2
 
After defeating the second warden, proceed to claim your loot.
 
Rewards
Complete the raid to discover valuable rewards from the Tombs of Amascut!

Latest revision as of 18:09, 6 March 2025

Tombs of Amascut (TOA)

Introduction

TOA is a high level raid, doable in groups but not recommended for solo unless you have near to max gear.

You can get there by using ::toa or opening the spellbook → MinigamesTombs of Amascut.

Before you enter you need to make a party or join one, just like the other raids.

You will need melee as well as ranged to complete this raid. It's advised to have at least void/crystal armor and a solid melee weapon like rapier/tentacle whip.

Once you enter you will see 5 entrances and 4 you are able to enter right away, being:

  • Path of Het
  • Path of Crondis
  • Path of Scabaras
  • Path of Apmeken

Once you've completed these, you can enter the last one and face the wardens.

Important: After each fight a ghost will appear. To proceed, make sure to right-click it and click "proceed".

Path of Het (Akkha)

Combat style: Melee
Protection Prayer: Melee

This fight isn't that special - just keep your prayer up and prepare for his special attack.

When he slams his spear into the ground, four symbols will light up after each other, showing you where to stand and in which order (see the GIF below).

Path of Crondis (Zebak)

Combat style: Ranged
Protection prayer: Mage/Range

This fight isn't that special - just keep your prayer up, change it accordingly and move out of the poison.

Beware that his attacks hit TWICE - first upon exploding in the middle and second when the projectile reaches you.

Path of Scabaras (Kephri)

Combat style: Melee
Protection prayer: None needed

This fight gets more complicated. You need to make sure you keep dodging all of his abilities:

  • Single orange ball that you need to sidestep or it deals 35 damage
  • Orange ball that leaves an outgoing explosion dealing 35 damage
  • Falling boulders that incapacitate you and deal 45 damage

All these attacks show where they are going to land, so you should move out of the way.

Path of Apmeken (Ba-Ba)

Combat style: Melee
Protection prayer: Melee/Range

Ba-Ba has several attacks which each need to be handled differently:

  • Falling boulders: These do about 40 damage but can be avoided by stepping to the side
  • Thrown boulder: For this attack to deal no damage, you need to switch from protect from melee to range
  • Red projectiles from the sarcophagus: These land randomly and you need to track them to see where they land, so you can stand on a tile where they won't hit

Elidinis/Tumeken's Warden

Phase 1 - Obelisk

Combat style: Melee
Protection prayer: None

Can summon flying pyramids - stand in between them to receive no damage.

After destroying the Obelisk, you will need to deal with the warden and attacks from the Obelisk at the same time.

Phase 2 - Elidinis Warden

Combat style: Ranged
Protection prayer: Range/Mage

During this phase the warden will use two kinds of attack:

  • Send flying swords after you - if you protect from range it will negate the damage
  • Send flying skulls - if you protect from mage it will negate the damage

Important: During all these attacks, the Obelisk will send out either a red orb that can be negated with protect from mage, or several red skulls with lightning that will damage in a 5x5 area.

Phase 3 - Tumeken's Warden

Combat style: Ranged
Protection prayer: Range/Mage

During this phase the warden will use two kinds of attack:

  • Send flying rocks after you - if you protect from range it will negate the damage
  • Send flying skulls - if you protect from mage it will negate the damage

The Obelisk will still do the same attacks in the meanwhile.

After you kill the 2nd warden, you can proceed and claim your loot.